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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

How to Propose a Mod

Page: [1]

Tutorials > General > Beginner > How to Propose a Mod


By Archie (More from this user)
23rd February, 2008
Proposing, Mod, Recruiting
star star star star star (7 votes)

How to Propose a Mod

So you want people to contribute to your mod?
Whether it be assembling a team of developers or simply scouting for helpful comments in the forums - a good mod thread will generally result in your mod being well recieved by the community.

When proposing a mod, you should include:

Ideally you should cover at least 5 of those points, if not all, in your first post regarding your mod.
Here's a look at the points in more detail:

What game you're modding

Make sure that you make it very clear which game your idea will be modifying, or at absolute least, which engine, be it Source or Goldsource.

Singleplayer or Multiplayer

It is essential that people reading about your mod know what they're going to be playing. You can write two whole pages of story and ideas, without actually mentioning whether it'll be single player or multi.

Basic outline

At least a brief description of the mod is absolutely necessary. Simply creating a thread which reports "ive had an uber idea lolz it r gonna rule and den gman is like kekekkekee and then u run thru the hallways like boom boom and the grunts r chasin and den theres a helicopter" is not enough.
Be sure to mention what the gameplay will be like. Will it be a standard mini-mod of a few levels and a new splash screen? Or will it be a total conversion of the game in question?
Will there be new guns, new coding, new monsters or completely new gameplay?
Will it be first or third person?
Ideas are limitless. Be sure you have a solid one before posting.
Originality is a large factor, and reasonably surprisingly, so is a mod's title. Try to think of a catchy name which will make people take a look. "my mod: attack!" is not the greatest idea.


Although not entirely essential, it is a good idea to have a short plot in which to place your brilliant idea. Create a short story around the events you are planning in your mod.
A lot of the time, during the creative process of trying to write a suitable story to house your mod idea, an even better idea will hit you, and this will continue until your head is brimming with ideas. You could start off by thinking of the background story behind a character in your mod, and end up doing an entire map dedicated to it.
A good story will also help your rating. If the gameplay turns out to be not very good in your finished mod, a deep story will keep people playing.


You should always have at least something to show; it's not worth posting your idea unless you have something to back it up. If you haven't begun actually creating your mod, then some concept art, or a layout plan will ensure that at least some people will become interested in your idea. If it looks great, people will want to see it in-game.
If you have already started your mod, then screenshots are mandatory!


If you have posted about your mod in order to get a development team, it is absolutely vital to include as much information as you can. You're looking to get people interested enough in the mod to want to help in its creative process.
Always be sure to mention which positions need filling, whether it be level designers, modellers, coders or voice actors. Clarity at this stage will make it easy for interested people to see if their talents will be of use.
It is quite possible that if you're looking for a team, you will not have started work on the mod yourself. If this is the case, it is essential that you make your basic idea and story dynamite or nobody will bother.
Make it look as though you know exactly what you're doing, and that you will follow the mod through to the end.
Non-charismatic people make poor leaders.


Tutorial Image Randomnub25 is unlikely to get any help from the community.

Tutorial Image Note the inclusion of a clear description of the scenario, a story and several images. The author of this post will be praised

In conclusion

Always read-over what you've just written before you post. The first post is always going to give people an impression of your mod, so make it a good one.


avatar Madcow says: 24th February 2008, 10:46 AM
Now to make sure that everybody who want's do make a mod thread actually reads this tutorial. D:

Good stuff huntey!
avatar Habboi says: star star star star star 24th February 2008, 11:00 AM
Good job :D

Now I can link to this tutorial whenever I see a noob ask to make a mod.
avatar Tetsu0 says: star star star star star 24th February 2008, 13:04 PM
Cool tutorial hunter! I actually have a mod in the works. so I'll be sure to follow this format when i unveil it!
avatar srry says: star star star star star 24th February 2008, 17:47 PM
Excellent, we needed this.
avatar themodguy says: star star 29th February 2008, 19:23 PM
he's just making fun of me T_T
avatar potatis_invalid says: 27th April 2008, 19:09 PM
This thread is a sexcellent example of how a mod should be proposed.
avatar the noob says: star star star star star 26th May 2008, 09:30 AM

making fun of me
avatar klobb says: 18th June 2008, 05:27 AM
yeah its nice to see how to propose a mod, but i would like to see something posted about what it actually takes to make a mod. ie programming, maps and what not. i have thought about trying to make a mod but really have no idea where to start or how much time and skill it actually takes.
avatar Jessie says: star star star star star 15th December 2009, 08:59 AM
Entertaining and informative. Nice tutorial.
avatar ATDestroy says: star star star star star 25th July 2010, 16:07 PM
Somewhat comical, all while maintaining extremely informative content, a great tutorial.
avatar 2muchvideogames says: 14th October 2010, 00:04 AM
maybe this should be a sticky forum thread under "maps and mods".
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